A reader goes into detail on why he kept playing Destiny 1 despite the flaws but gave up on its sequel very quickly.
I was pretty much addicted to Destiny and loved it despite it only receiving a GC 7/10. I would be lying if I said GC’s 8/10 got me excited for the sequel, as at the point the review was published I had already completed the story myself and had come to the same conclusion that Destiny 2 was even better than the original. The campaign actually had a story, Bungie had fixed Destiny’s biggest flaw.
I was however sceptical about the gun selection but initially I ignored this concern. I gave Bungie the benefit of the doubt, but the more I played the more it became clear that two primary weapons and one power weapon was just not as much fun as the Destiny loadout. It also meant that the weapons previously classified as secondary weapons in Destiny were made redundant by the heavy weapons they now shared a slot with.
The newly limited character configuration options also removed some of the interest in specifying the character build. I have never cared about how a character looks, only what skills they have. Bungie however seemed to be really trying to push cosmetic tat instead, in place of the skills. (The cosmetics were also focussed on at the end of Destiny, but this did not bother me as skill customisation was also available).
I am a bit of a collector and frequently attempt to collect all the weapons in a game, this was my main objective in Destiny. I told myself that the interesting exotics would compensate for the loadout changes but after collecting a few exotics I began to realise there was no exotic weapons of the calibre of Gjallarhorn or Vex Mythoclast. There did not even seem to be curios like No Land Beyond. In fact, all the weapons were a bit bland and also the legendary weapons now had fixed perks which removed any excitement of getting a new one with a good set of perks.
The new Nightfall Strike time trial set-up seemed good initially, but soon became a bit tiresome. I used to enjoy trying to solo the old Nightfalls in the original game, but the new format seemed impossible to solo. Also, with the old version I often started a Nightfall on my own and people from my friend’s list would pop in mid mission. There was no incentive to do this on the new format, as not only would a solo person be too slow to complete the Strike but in their infinite wisdom Bungie removed the rewards from people that joined late.
The best bit about Destiny was the Raids. The Vault of Glass and Wrath of the Warmind, in particular, were both excellent and I enjoyed playing through them multiple times. The Vault of Glass also had excellent weapons to collect which provided a second incentive to play it. The Leviathan in Destiny 2 was however a bit disappointing, it is so mechanics heavy that there could be long periods of time during encounters that did not require me to fire a gun. And the main point of a shooter is to shoot things.
So in Destiny 2 the weapons felt bland, the character optimisation was heavily restricted and the end game activities had morphed into time trials and literal hoops to jump through (well, holes in walls). So I asked myself what was my motivation to play the game? And the simple answer was that there was not any. I abandoned Destiny 2 within three months despite playing the original for almost three years.
By reader PazJohnMitch
The reader’s feature does not necessarily represent the views of GameCentral or Metro.