Sairento VR (PS4) - not just a ninja sim, but a cyber ninja sim

Sairento VR (PS4) – not just a ninja sim, but a cyber ninja sim

The latest PlayStation VR game is a futuristic ninja simulator that manages to stay acrobatic without a hint of nausea.

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Theres a peculiar dearth of games that put you in the soft shoes and black pyjamas of a ninja. Not that its as rare as cowboy games or titles that seek to inspire emotions other than rage and greed, but its still sufficiently unusual to make Sairento VR stand out. It even goes a step further by making you a techno ninja with blades, throwing stars, bows, and a selection of shotguns, automatic, and plasma weapons.

Its also not shy about getting you moving, something many VR games do their best to avoid. Rather than sitting around waiting for enemies to come to you, in Sairento youll be making liberal use of your characters multiple jumps and wall-running – or wall-plodding if youre being ruthlessly honest. Experienced VR players will find the motion, turning, and leaping arent even remotely vomit-inducing with the games optional blinders turned off.

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To introduce you to its controls and weapons systems, theres a 10-mission single-player campaign, which kicks off with a tutorial to show you the basics. That includes both parkour and weapon handling, in which you dual wield swords and guns, so you can have two blades and two pistols or a mixture of both. Or you could opt for submachine guns and a bow, or swap your katanas for plasma swords, sniper rifles, or shotguns.

This lets you adapt your loadout and play style to match the challenge you face in each level. In practice its not that complicated, and youll find your natural mode of attack and favourite weapons, whether ranged or melee, are usually fine. But the variety and player choice is welcome. Youll also find all weapons are unlocked from the very start, so you can experiment to your hearts content right from the off.

Your key offensive and defensive move, though, is manoeuvrability. Your continual jumping allies with an optional slide along the floor on landing, during which you can slash or shoot enemies nearby for extra style points. Theres also a short distance dash you can use to wrong-foot opponents or to get behind someone about to unleash hell in what used to be your direction.

Level design respects your leaping abilities, so platforms and bridges abound, giving you ample space to hop and dash around enemies variously armed with swords and projectile weapons. Youll need to make full use of each levels verticality, because waves range from a scattering of lightly armed antagonists to groups of extremely fearsome ones, which, especially at higher difficulty tiers, force you to do more than just stand there waggling your sword around and emptying guns at them.

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After each mission youll see how you scored and also what relics youve earned. Those act as buffs and are added to individual weapons and pieces of armour. As you level up, youll also unlock skills and perks to make your ninja increasingly invincible, the games role-playing elements adding a refreshing sense of progression thats especially useful given its defuse structure. Unfortunately, none of thats even mentioned in the tutorial, so youll have to work it out for yourself.

Alongside the five-ish hour campaign, there are individual missions, challenges, and multiplayer modes, although we found the latter very hard to find populated matches. Each level also has five difficulty settings in addition to its tier level, with escalating rewards for the harder ones – giving plenty of reasons to go back and play them again. And while youll eventually see all the scenery the game has to offer, the randomised selection of enemies helps keep things fresh.

Sairento VR (PS4) - run, jump, and slice

Sairento VR (PS4) – run, jump, and slice

With so much going on, its inevitable that Sairento (it means silent in Japanese) would have its weak points, and these are mostly down to its limited budget. Everything looks fuzzy and light on detail, even on a PS4 Pro, its graphical style evoking fond memories of PlayStation 2 and its voice acting reminding you of the earnest ineptitude of a sixth form drama society.

The accidental comedy doesnt stop there though. In combat hilarious volumes of gore spring from the bisected corpses of your victims, and youll regularly find bloodied torsos being flung around its arenas as you tear through enemies with twitches of your trusty plasma sword. Maybe its the sheer quantity of blood or the lo-fi graphics, but it looks amusingly unrealistic rather than disturbing.

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