PUBG Update #6 Patch notes: Xbox One, PS4 downtime and news for Vikendi Survivor Pass (Pic: BLUEHOLE)

There's a massive new update coming to PUBG on Xbox One and PS4 today.

The big update will come with a period of extended downtime on consoles, but once the game is back up you'll be able to enjoy a slew of new features and the Vikendi Survivor Pass (which has been re-enabled for a further week).

The game has been down since 8am UK time and will be offline until midday (GMT).

Bluehole announced earlier: "Xbox & PS4 Players: Live server maintenance has begun and is expected to last 4 hours."

As well as two new snow-based vehicles and the Flare Gun weapon, the update will introduce a ton of bug fixes to the console versions of the game – more information n which can be found below.

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Survivor Pass: Vikendi

We understand that our messaging regarding the ending date of Survivor Pass: Vikendi was unclear, and that technical issues which caused mission progress tracking to be temporarily halted resulted in a great deal of confusion, and we apologize for this.

To ensure players are able to complete missions in the time they feel they had remaining we will be reopening the Survivor Pass for one week, with a start date of April 9th (after maintenance) and ending on April 16 02:00 PDT.

Survival Title System

• Survival Title System Season 1 has been extended to May 14, 2019 PDT in order to give our players more time to hit milestones and receive season rewards.

Added a new Vikendi exclusive vehicle, Snowbike.

• The Snowbike replaces motorbikes on Vikendi.

• What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability.

The Zima replaces UAZs on Vikendi.

• It wont have perfect control on Vikendis snowy plains, however the 4×4 Zima is much easier to maneuver compared to other vehicles.

• While the Zima is relatively slow, it has high durability making it ideal for combat situations.

New Item: Flare Gun

• Added a new item, Flare Gun.

• Flare Guns can be rarely found on the map, with an average spawn rate of 3 Flare Guns per game for all maps

• When firing the Flare Gun inside the current safe zone, youll call in a special care package with valuable gear, or an armored UAZ when fired while outside the current safe zone.

• Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.

• 2 special care packages and 2 armored UAZ can be called in per game total

• Care Package contents will include 1 set of item, regardless of the mode youre playing (Solo/Duo/Squad)

Gameplay

• Improved reflective effects on the lens of scopes.

• Vehicle tires will now be destroyed immediately when a vehicle explodes.

• Modified conditions to prone, to prevent going prone on very rugged terrain.

• While prone and moving into a position where the character shouldnt be able to prone, the character will automatically change to crouched position.

Performance

• Optimized character animations to improve performance.

• Completed AnimNode LOD optimization, which we previously introduced in Console Dev Report #3.

• When a character is very far away and takes up a small portion of the whole screen to the point where animations wouldnt be visually noticeable, the animations are disabled, improving game performance.

• The more character models in an area which can have AnimNode LOD disabled, the higher performance gain compared to having AnimNode LOD enabled.

• For more insight, please take a look at our Console Dev Report #3.

• Improved FPS by optimizing the in-game tree and foliage rendering process.

• We improved the way similarly shaped trees and foliage render by further optimizing GPU Instance Culling, which we previously introduced in Console Dev Report #2.

• Trees with similar shapes are rendered using “instancing” and draw multiple trees at the cost of drawing a single tree, this heavily reduces GPU load.

• With GPU Instance Culling, only the objects that must be drawn on-screen are rendered, which dramatically decreases the GPU processing time and improves FPS.

• For more insight, please take a look at our Console Dev Report #2.

• Improved the game loading speed by optimizing the character loading process.

• Optimized the game server to improve performance.

• Optimized the hit criteria for Molotov when calculating characters damage.

• Optimized certain elements of the HUD UI which were causing decreased performance.

Custom Match

• Fixed grammatical errors of certain texts within Custom Match UI

• System improvement: The result screen of a match has been separated from the session.

• When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after exiting the previous match.

Bug Fixes

• Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity.

• Fixed the issue of the loading screen image occasionally remaining in the lobby.

• Fixed the issue with character travelling certain distance with falling motion after landing.

• Fixed the issue of an abnormal character animaRead More – Source

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