Metal Gear Solid Movie: Solid Snake Casting News, Film Concept Art, Vogt-Roberts updates

Fans have been speculating for 12 years about whether or not there will be a Metal Gear Solid film.

The action-adventure stealth game was released for the Playstation in 1998 and was a massive hit.

Shipping more than six million copies, it is regarded as one of the best and most iconic video games which helped shaped its genre.

Now, after years of speculation, fans will have a movie based on the game.

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“Metal Gear Solid is probably the most important franchise to me on the planet”

Jordan Vogt-Roberts – Director

Metal Gear Solid was directed, produced and written by Hideo Kojima.

In the stealth game, the player had to navigate Solid Snake though the game without being detected by enemies.

If detected, an alarm would sound, and the player and to hide to remain undetected.

When it was released, the creator promised there would be a movie coming out.

The adaptation of Metal Gear Solid was re-announced in 2014, before the release of MGS 5: The Phanton Pain.

Now, over a decade later, a producer has finally been attached to the project.

Metal gear solid movie KONAMI

METAL GEAR SOLID: Solid Snake is the main character

Derek Connolly, man behind the screenplay for Jurassic World, will be producing the movie.

Jordan Vogt-Roberts, Kong: Skull Island and The Kings of Summer, will direct the film.

He told Collider: “Metal Gear Solid is probably the most important franchise to me on the planet. It is such a genius, idiosyncratic work and being able to spend time with Kojima has been like a dream.

“That is a property that I will fight tooth and nail to make sure is done properly because its so easy to screw it up and so easy for studio to try and make into G.I. Joe or try and make it into Mission: Impossible or try to make it into something that its not.

“Metal Gear Solid needs to be exactly what it needs to be, which is Metal Gear Solid.”


Director Vogt-Roberts has shared with IGN some juicy details about the plot.

He said: “Were not exactly adapting something verbatim as this game, but were also not just going to throw it out in a crazy Dark Tower way that it completely disregards why fans love the thing.”

Vogt-Roberts even revealed how Kojima encouraged him to “do what I would do, betray your audience.”

This didnt surprise him at all, and is a “very Kojima-San thing to say.

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He continued: “My goal really is to try and translate what the fans want and expect, and to really take the unwieldy, amazing, decades-spanning timeline and have a way to make part of what make sense as a film.

Vogt-Roberts explained how he was incredibly “proud and excited”.

The director said: “I think the way that we adapted it is the most Kohima-San way to adapt this ting, and the script is one of the coolest things Ive ever read.

“Particularly the way in which were dealing with time periods and the scope of it is one of the things that I look at in the script and say Ive never seen that before.”

The Meal Gear Solid movie will break away from the traditional three-act Hollywood movie structure.

The script will also tap into a “Metal Gear lore in the way that people just havent seen”.

The director wants to stick to the unique aspect of Metal Gear Solid, but also appeal to a wider audience.

He told Digital Spy: “The tricky thing about Metal Gear is that its specifically and uniquely Metal Gear. Kojimas voice is so important and its unlike any other franchise on the planet.

“Its a process, really making sure that the script is what the games are, but also are accessible to a general audience.”

Vogt-Robertson is incredibly dedicated to the fans of the series and making sure it is as good as it can be.

He continued: “It has its own unique tone, unique voice. For Metal Gear to work, it has to be the most pure, idiosyncratic, streamlined version of the soul and the DNA of Metal Gear and Kojimas voice, and my job now is just trying to protect that and make that be the best version.

“I will not make the wrong version of Metal Gear. You could list a million franchises but theres no other franchise, no other big movie that I would want to make more than Metal Gear Solid.”


As part of Vogt-Robertsons personal commitment to the film, he has commissioned artists as part of the development phase of the films production.

He told Kotaku: “I wanted cinematic key frames to express the world so people could reference the script and understand the world of the film without having to be knowledgable with the games cut scenes, characters of environments.”

Vogt-Robertson also believed seeing the artists perspective would have him visualise and write the script.

Some of the Concept Arts were more specific, such as scenes and moments.

Others were more vague interpretations of “mood or tone”.

To the glee of many fans, Vogt-Roberts decided to share a lot of the art on Twitter.

This way fans can get key insight into the earliest stages of the film development.

Metal Gear Slid concept art EDDIE DEL RIO

METAL GEAR SOLID: Concept Art by Eddie Del Rio

Metal Gear Solid Concept art BEN MAURO

METAL GEAR SOLID: Concept Art by Ben Mauro

Metal Gear SOlid concept art JAKUB ROZALSKI

METAL GEAR SOLID: Concept Art by Jakub Rozalski


No one has specifically been linked to the film yet, but there are many balls in the air.

Vogt-Roberts said: “I have a billion different ideas in my head.”

However, the script has only just been completed, so the casting process has not yet begun.

The latest piece of concept art has an uncanny resemblance to Christian Bale.

However, Vogt-Roberts pointed to the fact that he was just used as a base for the artist.

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