Ever since the hype campaigns began for the Xbox Series X and PlayStation 5, we've gotten apparent teases of real-time next-gen gameplay, enough to convince us that these systems are adequately powerful. But the full-blown execution of what "only on PlayStation 5" can look like finally crystallized for the first time on Thursday. It came in the form of six uninterrupted minutes of live gameplay from Insomniac Games' Ratchet & Clank: Rift Apart, which will debut on the PS5 during the console's "launch window," we learned today.
Sony couldn't have rolled out a better, more convincing sense of what top-to-bottom next-gen gaming architecture can deliver than this shiny, explosive, SSD-powered sequence—and so far, it's more stunning than anything we've seen from Xbox Series X-exclusive fare.
Portals far beyond Portal
The new Sony console's first sales point is illustrated in the top gallery, though merely looking at the images misses a key part of the equation: miniscule load times between insanely complicated sequences.
We'd already seen teases of the game's rift-jumping mechanic, where the series' run-and-gun heroes warp from one dimension to the next on a regular basis. In action, this plays out with two types of portals. Yellow portals can be activated with an apparent lasso, which whips your character from one side of the room to the other—while rendering the nearby geometry in duplicate, as opposed to merely serving as a generic grappling hook. Comparatively, Valve's classic puzzle series Portal was careful to not double-render its geometry through its warping portals, instead cleverly disguising the content you warped through.
This new lasso mechanic admittedly goes for visual overkill to achieve the same mechanical result as older Portal games, but hey, it looks sick in action.
But the other half of R&C:RA's warping mechanic, through purple portals, is an absolute jaw-dropper in action. The demo shows its player falling through purple portals and floating through a multi-dimensional rift for up to 1.5 seconds at a time, at which point an entirely new level appears, complete with ridiculous draw distances, insane amounts of geometry, and a dizzying amount of animated characters. This content hinges largely on PlayStation 5's solid state drive technology, which Sony has previously championed in terms of high levels of bandwidth.
The effect isn't lightning-instant, mind you, what with those 1- or 1.5-second pauses between dimensions, but compared to the previous generation's emphasis on hiding techniques like waiting in elevators, going around corners, or ducking-and-crawling through tight spaces, the result is an absolute generational leap. No, wait, that doesn't sound big enough. It's a generational rocket forward. I'm absolutely floored by how it looks in action (which you can see in an embedded video at the end of the article).