World War Z Game Preview: A compelling, social experience that Days Gone just can't offer (Pic: Saber Interactive)
From the book by Max Brooks to the film directed by Marc Forster, World War Z is a franchise that has more than a few dedicated fans to its name.
After my time with the game at Focus Entertainments base in Paris, it became obvious to me that yes, fans of either the book or the film would both find something to enjoy.
But most importantly: fans of zombies in general simply wouldnt be able to resist.
During the time I played, you were allowed to pick your class beforehand, and I was impressed at the number of classes you could choose and how they affected gameplay.
I, being me, picked being the medic of the group, allowing me to heal my other teammates and keep them out of life-or-death situations. There were others like gunslinger and the like, which gave you proficiency in different things such as melee and the type of weapons you used, such as pistols, shotguns, and the like.
On my first mission, I was grouped with three other players as we went through a museum in Moscow to help rescue some survivors.
It had us traversing through pretty effective environments, libraries which zombies crawled over to get at us, railings that they could slide under to bite and tear.
It seemed a typical run-of-the-mill mission at first, but I quickly changed my mind when a huge zombie, clad in riot gear, made its way towards one of my teammates and choke-slammed them to the ground.
My two other teammates had rushed off ahead, and behind me I could see a large group of zombies running my way. My health was low. I had a measly pistol, machete and an SMG that had no silencer.
So I went in: guns blazing, saved my fellow teammate and as expected, attracted a number of raging zombies for my trouble. But the fact that there was a hard decision to make, without it being necessarily included in the story?
It indicated something truly brilliant about co-op in World War Z: it mattered. Too many times there have been games with co-op tacked on for the sake of it – but for World War Z? Co-op is where it excels.
“Its totally playable on your own,” Saber Interactive CEO, Matthew Karch, later tells me. “Its certainly more fun playing with others, but weve made the AI as smart as we could. I think it feels pretty solid.”
(Pic: Saber Interactive)
“Compared to games like The Last of Us, Telltales Walking Dead, and even Left 4 Dead, World War Z feels much more compelling and long-lasting”
There is, of course, other options if your friends are not the type to be drawn into a third-person shooter with zombies. Multiplayer modes, aptly named PvPvZ, such as Swarm Deathmatch and King of the Hill.
I was lucky enough to have played King of the Hill. Dear reader, it was so intense I felt as though I was going to pass out 10 seconds into the match. Prepping with my team, we headed to the point only to come across the other team, who had managed to throw molotov after molotov into my face and killing me instantly.
By the time Id got back to the checkpoint we had to capture? Other players were the least of my worries.
World War Zs zombies are attracted to noise. The more noise you create? The more zombies will appear. It turns out that in my fairly short absence, more than enough noise had been created for hordes and hordes of zombies to come rushing through. They vaulted over fences, climbed through cracks in the walls and were not afraid to bite whoever was closest.
After ten-to-fifteen minutes of complete messes of Read More – Source[contf] [contfnew]