CHUCKLEFISH
InMost Game News: Chuckfish reveal the next great puzzle platformer – Limbo fans take note
InMost is the next game from the publisher that brought us such classic games as Stardew Valley and StarBound, and it looks to be just as special.
The game – which, in all honesty – looks like an old GameBoy game (this isn't a bad thing) promises to deliver a narrative experience that's at once fresh and nostalgiac.
It's another string to Chucklefish's already very-strong bow, and one we're keen to see excel as much as its other high-quality, retro-flavoured products.
Firstly, check out the trailer below and then keep reading for everything we know about the game so far:
InMost – Overview
Publisher: Chucklefish
Developer: Hidden Layer Games
Genre: "atmospheric, story-driven puzzle platformer"
Format: PC
Release date: 2019
InMost – What is it?
According to the developer's comments about the game:
"Inmost is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story.
"In an old abandoned castle, youll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within…'
The game will have you play as three different characters, each trying to figure out the weird mysteries hidden within the castle walls.
InMost – Development
"The development team is formed of just two people – artist Alexey Testov and programmer Andriy Vinchkovskiy, and their developer story is really inspiring!" writes Superconsole on the Chucklefish blog.
"Originally they worked remotely – Andriy from Ukraine, and Alexey from Russia, until tense political situations between the two countries led them to relocate together to Lithuania. They started making Flash, HTML5 and mobile games, but in the back of their minds they always dreamt of breaking the cycle, gambling their savings and making something bigger, and much darker. And thats when they created the Inmost prototype…
"The first gameplay demo was completed in two rather tiring months, and entered into a contest at the DevGamm conference in Minsk. After risking all the studios funds to create the prototype, they knew if the game received no attention they would be forced to close the company. But thankfully Inmost won the award for Best Indie Game, as well as prize money to help keep the project alive!
"The positive feedback the game received motivated Andriy and Alexey to push on, and develop the game for full release on PC."
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