author image

Red Dead Redemption II - what kind of man will you make Arthur?

Red Dead Redemption II – is it possible to discuss politely?

The morning Inbox is not too jealous of Japans version of the PlayStation Classic, as one reader hopes for SoulCalibur VI on Switch.

To join in with the discussions yourself email [email protected]

Usual suspects

I really enjoyed the Readers Feature from dieflemmy at the weekend. The behaviour of gamers sometimes leaves a lot to be desired. Comments sections on video game websites can be a truly toxic place. They tend to be populated by over-opinionated know-it-alls who cannot wait to tell you how right they are. The upgrade consoles like the PS4 Pro and Xbox One X have made this slightly worse as you also have the gaming snobs chatting rubbish like this beauty: I feel sorry for people who have to play (Red Dead Redemption II) it on base Xbox.

If you feel the need to spend £400 to see muddier mud then good but why belittle other peoples console? While GCs comments section isnt as toxic as other websites it does contain the usual collection of know-it-alls, constant moaners, fanboys, and the usual collection of jokers. What I find ironic about these chaps is that they spend so much time commenting on games that they must have no time to play them!

It also wasnt lost on me that in the comments below the article two fanboys started arguing over GCs imagined bias towards Sony/Microsoft. Grow up, enjoy your console/games and let other people enjoy theirs.

Achilles heel

I have to say the graphics on Red Dead Redemption II are very impressive, even on my standard PlayStation 4. The first two hours can feel restrictive being forced to follow the group, I tried moving away from them but an unknown force pushed me back towards them. When you eventually get to explore the big open world (and understand the map) its jaw-dropping how much land you have surrounding you.

So Ive now completed a few missions and enjoying this big open world, but one thing is bothering me… the cumbersome controls. In the morning Underbox other gamers mentioned fighting with the controls, I can understand why. With playable characters in games becoming more realistic how he/she interacts with the world becomes more complicated. It took me about five minutes to cover my face with a handkerchief before the first train mission. Rockstar have tried cramming all the movements, weapons and items into the DualShock 4 but it can be confusing when you want to react quick.

I suppose you cant blame Rockstar for the limitations of the DualShock 4. The game is probably more next gen than the controller. Beautiful game tho I must add!
Mr Spacefoxy

GC: Thats no excuse, the selector wheel in particular is, as you imply, awful. We mentioned this in our review but Rockstar has always been poor with controls and mechanics. Certainly when compared to the quality of the rest of their games.

Mix and match

RE: PlayStation Classic. Impressed with the UK selection of games.

Had a look at differences to the Japanese PlayStation Classic, the ones the UK dont get are:

  • Arc The Lad
  • Arc The Lad 2
  • Armored Core
  • Gradius Gaiden
  • Xi
  • SaGa Frontier
  • G-Darius
  • Parasite Eve

The only one I could think I would want would be Gradius Gaiden, but I wouldnt know what to sub it for.

Weekend Hot Topic of substitutions?

GC: As much as we love our 2D shooters we wouldnt say Gradius Gaiden or G-Darius were amongst the top 20 most important games on the format. Xi is known in the West as Devil Dice, and has its fans, but its still Tomb Raider, Crash Bandicoot, and WipEout we feel are the real missing links. But its possible Sony are keeping some games back for a second version with a DualShock controller, because otherwise the absence of Ape Escape and Gran Turismo is also puzzling. Although the latter may, like WipEout, have licensing issues. Also, we did a Hot Topic on this subject just last month.



E-mail your comments to: [email protected]

Best of British

To the guy talking about British game podcasts, I cannot recommend The Cane and Rinse Podcast
highly enough. An absolute joy and a great look at individual video games. These guys really put in the work and their passion really shines through. You can even play along with them as they release the list of upcoming features in advance and have community interactions. Top blokes doing top work.
Anthony Daniels

In response to Owen Piles letter about gaming podcasts. Id have to recommend the IGN UK podcast. Ive been a listener for years now, and I really think its one of the best gaming podcasts out there. They cover all the new releases, as well as some lesser known indie games. They also talk about other things such as films and TV shows.

The hosts are great, and they regularly have interviews with game developers/publishers. Id definitely give it a try.
CapCurious (PSN ID)

Everything is awful

I really dont get the furore over Rockstar working hours. Ive worked in banking for 13 years, and in my earlier days I routinely did 70 hour weeks, it still happens now. Ive seen new products launch and key personnel would work weekends and evenings because you just do. You hate it, but ultimately you have pride in your job and what you do.

My brother is a plumber and works 14-hour days on occasion and my cousin regularly works double shifts as a nurse.

Staff at Rockstar could probably leave with enough industry goodwill to walk into another job but I bet they dont. Everyone is terrible, but I would rather work at the best of a bad bunch.
PS: And Im loving Red Dead Redemption II despite the slightly tedious start.

Voter power

Hitting publishers in their wallets by boycotting their games is one way to get them to listen, but what are governments doing?

Many countries governments have already investigated the link between loot boxes and gambling, with a few implementing new laws. Surely, the same should be done regarding working conditions? Where are all the petitions from the public to get the governments to look into it?
ttfp saylow (gamertag)
Now playing: Okami HD and Shadow Of The Tomb Raider

GC: A small minority have investigated and even less have done anything – and those that have were ignored by EA. Voting with your wallet is a far more direct form of democracy.

Something to be proud of

So I have just had the pleasure of spending my weekend playing Red Dead Redemption II on Xbox One X. Its no understatement to say that Rockstar have completely blown it out of the water in creating an absolute masterpiece of a game.

Incredible visuals, storyline, music and gameplay – it is the complete package. I can see why the people who worked on it have taken such pride at being part of it even with the controversy of working conditions and hours.



Catch up on every previous Games Inbox here

Verily this vichyssoise of verbiage veers most verbose

Hola. Let me start of this missive by praising Hollow Knights resplendent aesthetics. The hand-drawn 2D artwork, music and animations of the titular knight, and the many buoyant, bizarre and berserk inhabitants of its world, is simply luxurious.

Reassuringly responsive and airtight, is how I would describe the platforming and general gameplay mechanics in Hollow Knight. Not once did I feel like the controls let me down whilst negotiating a particularly testing platforming challenge or gruelling engagement with a boss.

I also enjoy the risk/reward like dynamic of deciding whether to conserve souls to replenish health or expend them to discharge powerful attacks in the soul mechanics. Moreover, I savoured experimenting to see which charm combinations granted me the most advantageous loadouts in any particular situation as well. I thought these systems were expertly engineered.

Verily, I find it astonishing how even after a massive 52 hours of play time Im still acquiring new abilities and discovering new areas, charms, platforming challenges, lore, enemies, and bosses in Hollow Knight. Team Cherrys indie delight absolutely exceeded all of my expectations when it comes to variety in its game design. A criteria of paramount importance when appraising a games merits for me.

The distinguished insect kingdom of Hollownest is also a masterclass in labyrinthine structural design, and subtly, organically guiding the player to points of interest via the exemplary sign-posting.
Rarely have I relished being completely lost and frequently having to become oriented in a game world to this degree. Theres something deeply satisfying about unwittingly becoming a cartographer and mentally mapping out the areas. Until you purchase a map that is. But I very much loved the ebb and flow of the progression in its world as it felt very organic and meaningful.

Unsurprisingly, Ive been playing Super Metriod in conjunction with Hollow Knight this past week, and whilst Nintendos stone-cold classic is still the daddy, Ive grown to appreciate just how much Team Cherry understands what makes that game so special. I for one would love to see the Australian maestros helm a 2D Metroid game in the near future.

Mega purple prose time: I implore anyone playing this modern classic to endeavour to delve deep into its delectably destitute domain and decode its myriad of alluring enigmas without consulting any type of walkthrough guides whatsover. The sense of reward and serendipitously emergent beauty is significantly more pronounced that way!
Galvanized Gamer

Inbox also-rans

Can the new SoulCalibur game run on the Switch? If it can then why dont they have Link and add Ganondorf as the external characters harking back to the good old GameCube days.
Alek Kazam

GC: When we talked to the developer they said the Switch wasnt even a thing when they started work on the game. Were not sure whether its poor launch sales make it more or less likely well see a port.

This video was mentioned on Eurogamers website. It is the first five minutes of Half-Life 1 which replaces Gordon Freeman with Spyro the Dragon via a mod. It is hilarious especially if you have played
Half-Life 1.
Andrew J.
Currently Playing: Red Dead Redemption II (Xbox One X)

This weeks Hot Topic

Its Halloween this week, so the subject for this weekends Inbox is whats the scariest enemy youve ever had to deal with in a video game?

The enemies dont necessarily have to be from a horror game, just as long as theyve scared you – either now or when you were younger. What was it about them that made them so frightening and do you think they worked as the developer intended or was it a happy (or unhappy) accident?

What makes for truly scary enemies and whats the most important part of their design? Is it their visuals, sound, abilities, back story, or something else? Do you like playing scary games and will you be playing any this week?

E-mail your comments to: [email protected]


The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

If you need quick access to the GameCentral channel page please use and dont forget to follow us on Twitter.




Please enter your comment!
Please enter your name here