BETHESDA'S newest game is coming under fire for an astonishingly big first patch – here's what you need to know.
Fallout 76 Update 1.02: New patch notes weigh in at whopping 48GB (Pic: BETHESDA)
Fallout 76 launched last week, and since gamers got their hands on the game, they've been disappointed with the glitches and crashes the game has suffered.
From physics glitches that make players look elongated and warped to a game-wide server crash when three players launched nukes simultaneously, Fallout 76 has had a wobbly first few days.
In order to react to that, Bethesda has taken the game offline as it sends out a massive new patch for the title – but here's the thing: the patch weighs in at a monstrous 48GB.
Eurogamer reports: "The patch, which we're downloading now, weighs in at a whopping 47.258GB and brings Fallout 76 up to version 1.02. Fallout 76 itself on PS4 takes up 53.04GB."
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The incredible size of the patch isn't lost on Bethesda, though: the company seems to know this is excessive in size, and future patches won't be the same sort of size.
"This update will be large compared to what we expect for patches going forward," Bethesda explained when it revealed the patch. "Regular updates will always vary in size, but future updates should be much smaller in comparison."
You can read the Fallout 76 patch notes below.
PATCH VERSION:
- Xbox: 1.0.1.8
- PS4: 1.0.1.9
- PC: 1.0.1.14
GENERAL
- Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
- Stability: The Fallout 76 game client and servers have received additional stability improvements.
- Xbox: Fixed an issue that could lead to instability on certain menus.
BUG FIXES
ART AND GRAPHICS
- Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
- Camera: The game camera now pans more smoothly when the player enters furniture.
- Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.
ENEMIES
- General: Fixed an issue in which some enemies could chase the player farther than intended.
- Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.
C.A.M.P., WORKSHOPS, AND CRAFTING
- Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.
- Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor.
- Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.
QUESTS
- Bureau of Tourism: The Pricketts Fort Token Dispenser can now be repaired, and players can no longer walk through it.
PVP
- Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.
- Respawn: Choosing the "Respawn" option after dying during PVP combat will now correctly clear any active hostile status toward other players.
- Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player.
- Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.
USER INTERFACE
- Languages: Korean fonts will now be displayed correctly in game menus.
- Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers.
- Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey.
- Social: Fixed an issue that could cause players to disappear from each others social menus if two players each sent a friend invite to one another.
- Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.
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