Apex Legends Patch Notes for Season 2 update confirmed with latest PS4 and Xbox changes (Pic: RESPAWN)
It's Apex Legends Season 2 Release Time. A new update for the game is now live on Xbox One and PC. It should be on PS4 very soon too (Update: it's live on PS4 now).
As per Respawn's previous message, today's update is a big one. 18GB on PC compared to 20GB on Xbox and PS4.
The official patch notes will drop following the games latest update has rolled out to all platforms.
This was confirmed by Repsawn who told fans: "We'll post update with patch notes once we've confirmed it's live"
Hold onto your butts, we'll be dropping all the official Season 2 Patch Notes here the second they drop.
In the meantime, here's a reminder of why today's update is so ungodly big. In fairness, it makes complete sense once you read Respawn's explanation.
You'll thank them in the long run.
Apex Legends Season 2 – Why is this patch so large?
As we continue to work on Apex, we add content and code to the game. We also find improvements that make existing content fit in less space or get processed faster, which means the way we store the content changes, making it effectively 'new' content. When we ship a patch, usually we deliver this new content in additional files that sit alongside the files we originally shipped with, so updates are as small as possible for our players.
However, the cost for this is that outdated content remains alongside the new content, growing over time. New players still have to download it to start playing, and all players must keep it on their disks. To pay down this cost, periodically we make a fresh build of the game, with outdated content removed, so the game is faster for new players to download, more efficient, and takes up less hard drive space for everybody.
Apex Legends Season 2 – Will all future updates be huge downloads like this?
The short answer is "no" but there will occasionally be cases in the future where large updates will need to happen. When that's the case we'll let you know.
APEX LEGENDS SEASON 2
Happy Season 2 Day! The update is now starting to roll out on all platforms. It's a big one so go ahead and get it started and while you're waiting, below is breakdown of what comes with the Season 2 Battle Pass. If you're all caught up you can skip down to the Patch Notes section to read through all the changes including balancing for Legends and Weapons, new hopups, lots of bug fixes and quality of life improvements and…a stats page!
To get the Battle Pass, jump into Apex Legends and head to the Battle Pass tab in the store. Grab the Battle Pass for 950 Apex Coins or the Battle Pass Bundle for 2,800 Apex Coins (containing 4,700 Apex Coins worth of content!), and youre all set.
Take on Daily and Weekly Challenges to score bonus Battle Pass XP and level up even faster. Read more here.
NEW CONTENT TYPES
Skydive emotes, music packs, and unique loading screens are now part of the rewards track.
MORE LEGENDARIES AND CRAFTING MATERIALS
Grab even more Legendary skins from the reward track and earn enough Crafting Materials to create a Legendary item of your choice.
Everyone who plays Apex Legends Season 2 can earn:
KINGS CANYON CHANGES
The Leviathans have breached Kings Canyon and itll never be the same! Many areas have been affected by our new guests. Enjoy exploring the new changes!
NEW LEGEND: WATTSON
Wattson has entered the arena and is available for 750 Apex Coins or 12,000 Legend Tokens.
PASSIVE: Spark of Genius
Ultimate Accelerants fully charge Wattsons ultimate. Standing near the Interception Pylon boosts Wattsons tactical recharge rate.
TACTICAL: Perimeter Security
Create electrified fences by connecting nodes. Fences damage and slow enemies.
ULTIMATE: Interception Pylon
Place an electrified pylon that destroys incoming ordnance and repairs damaged shields [can place up to 3 Pylons at one time].
APEX LEGENDS SEASON 2 PATCH NOTES
New Airdrop Weapon: L-STAR EMG [ watch it in action here ]
Fires large high-damage plasma projectiles
Will overheat if player fires for too long
Comes with its own limited ammo supply
Only available in Airdrops
New Hop-Up: Disruptor Rounds
New Hop-Up: Hammerpoint Rounds
Increased damage to unshielded targets.
Compatibility: P2020, Mozambique.
New Attachments: Energy Mags
Increases magazine capacity.
Increases reload speed at rare and above.
Compatibility: Havoc, Triple Take, Devotion.
Reduced default mag sizes on compatible weapons.
Skullpiercer Hop-Up: Upgraded to gold tier & increased rarity.
damage 16 -> 19
damage 12 -> 13
Triple Take x Precision Choke:
choke time 1.5 -> 1.1
damage 125 -> 145
headshot scale 2.0 -> 2.05
leg damage scale 0.76 -> 0.8
slightly increased rarity
Arc Star Tweaks
Increased ignition delay from 2.5 to 2.8 seconds.
Sticking a full health player with no armor will now down them.
Players at the edge of the explosion no longer get their shields completely shredded.
Ammo Stack Sizes
Rotated Gold Weapons
Airdrop Weapon Spawn Rates
L-STAR added to airdrop weapon loot tables.
Airdrop weapon spawn rates now change based on early/ mid/ late game. For example, early game will spawn more Krabers, end game will spawn more Mastiffs.
Improved performance when firing weapons, especially for multi-projectile weapons like shotguns and Triple Take.
In our testing this has contributed to delivering a smoother overall experience on both server and client, particularly during early game combat situations.
Fixed exploit where players could use weapon inspect to cancel out other weapon behaviors.
EVA-8: ADS recoil now resettles back to starting point instead of a randomized offset of the starting point.
Thermite Grenades: fixed an issue where players downed with thermite could be invincible to thermite after being revived.
Fortified [ Gibraltar, Caustic ]
Low Profile [ Wraith, Lifeline, Pathfinder ]
Eye of the Allfather
Enemies scanned now are tracked in real time instead of leaving a ghost image behind. The tracking lasts for 1.5 seconds.
Increased the angle of the scan to 110 from 90.
Increased clue duration to 90 seconds from 60 seconds.
Fixed a bug where energy weapons wouldnt leave behind weapon fired clues.
Fixed a bug where movement clues would sometimes not be generated.
Dome of Protection
Updated the hit box to better conform with the base model.
We are also planning to make adjustments so his hitbox better reflects Legendary Skins as well for cases where its not matching up.
Added a stats page. You can access it by hovering over your name while in the Lobby and clicking it to inspect. The page will show you your overall account stats as well as access to your stats for each season and Ranked Series.
We're sure you all will have feedback on other stats you'd like to see here. What we're shipping with Season 2 is just the start and we're planning to build on it. We won't promise anything but definitely let us know what other stats you want shown after you've played around with it.
KNOWN ISSUES: There will be some stats [like assists for example] that will start counting for Season 2 but wont account for progress before that. This is because until we added the feature, this stuff wasnt being counted. Were looking at future improvements to retroactively update these areas that we hope to address down the road.
With Season 2, well trying out new circle closing speed, size, and damage that now applies to both Ranked Leagues and the normal Apex Queue.
QUALITY OF LIFE
When pinging a closed door, the player will now say “closed door here”.
When pinging an open door, the player will now say “someones been here”.
When a player requests a hop up, if the gun only accepts one kind of hop up, the player will callout that specific hop up they are looking for. If the gun accepts multiple hop ups, the player wont vocalize it but all possible hop ups requested will show up in the obit feed.
Arc stars that are stuck to players should no longer fail to do damage when the part of the player it is stuck to is intersecting another object.
Made visual improvements to the Legends while in the Lobby and character select.
Added improvements and polish to the Legends animations while skydiving.
Improved melee hit detection on the hRead More – Source[contf] [contfnew]