In October, the makers of League of Legends announced an ambitious plan to roll out new games in entirely different genres. A fighting game, a card game, a possible action-RPG, and more—Riot Games is up to 10 announced "future" games at this point. That's a lot for a company whose second legitimate game didn't launch until last year.
Most of these new games are set in the League of Legends universe, one that we're admittedly not bullish on at Ars Technica. That's one reason why the biggest exception to the newly rising LoL-iverse caught our eye: Valorant.
Previously known as "Project A," this PC-exclusive game was first teased as a "character-based tactical shooter." That description, combined with brief footage, had us asking: was Riot seriously going to slam Counter-Strike and Overwatch together in such shameless fashion? The answer is a loud and clear "yes." And after diving into the new game's first public test this week, we've come away utterly impressed with this chocolate-and-peanut-butter combination. Shameless as it is, this early version of Valorant is already as thoughtful and compelling an entry in the online-shooter fray as we've seen in years.
On Brimstone, on Phoenix, on Sova and Omen…
For one, we're glad Riot's first full-blown FPS didn't hop onto the battle-royale bandwagon. Instead, the studio has set its sights on Counter-Strike, the shooter series whose 2013 release CS:GO is still Steam's best performer in the "concurrent player" category. (As of press time, it's up to nearly 1.2 million people playing worldwide. Those aren't Fortnite stats, but they're no slouch, and that concurrent-player count continues to climb on a monthly basis since the game went free-to-play in late 2018.)
An average Valorant match will look incredibly familiar to CS:GO fans. This five-on-five combat game pits teams on opposite sides of a tightly designed map full of criss-crossing sight lines and hiding points, and teams take turns trying to either set a bomb or defuse it (or kill the other team's members before a two-minute timer runs out). Before each round, team members get a limited in-game budget to buy weapons and shields, and all players get 30 seconds to pick through a shop and equip themselves (or hold their budget to spend more effectively in a future round). If you die in a round—which is likely, since weapons are deadly and one false move means you're toast—you'll wait until the round is over to respawn and try again. That there's some serious déjà vu.
Valorant's significant difference comes from its slew of characters, as each player must choose one of 10 heroes before a match starts. Each comes with four abilities that can be triggered in the course of a match; the characters are otherwise identical in speed, gun selection, and all other apparent attributes. The first big difference compared to the obvious comparison point, Blizzard's Overwatch, is that these abilities do not recharge in the course of combat. Some powers will automatically regenerate after each round of combat, but most must be purchased during the pre-round buy phase, and you can only carry so many per round. The exception is each character's "super" ability, which can be charged either by killing opponents or "absorbing" orbs on the map (this takes a few seconds and is thus risky).
Another differentiation from Overwatch: most of these abilities are designed around CS-style tactics.Read More – Source
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