It's easy to be immediately charmed by SteamWorld Quest's colorful fantasy world and the band of merry heroes you'll journey across it with. Their plight is simple and straightforward, making its adventure of confronting evil and its tightening grip on the kingdom around you palatable without feeling overbearing. Underneath this whimsical veneer, however, is a daunting strategy game, one which uses its clever take on turn-based card combat to create a wickedly complex system of decision-making opportunities. But it's also one that is designed intelligently enough to make each part easy to learn and engage with.
With regard to gameplay, SteamWorld Quest bears no resemblance to the rest of the games in the series. This is first and foremost a turn-based strategy game, with a light sprinkling of role-playing thrown into the mix in the form of character classes to differentiate each of your five potential party members. Each character features a variety of moves that deal different types of damage and inflict status effects on foes. Fire attacks will deal additional damage to enemies that deal frost, electrical attacks will have the chance to stun enemies for several turns, and poison will inflict recurring damage over time. It's easy to pick up and play, which helps SteamWorld Quest get you right into its combat without strenuous onboarding.
The act of deciding what moves to enact in combat is a bit more complex, though. It's governed by a deck of 24 cards, made up by your party of three who can bring eight cards each. In battle, new cards are drawn with each turn, while your deck resets automatically once depleted. Cards that represent the most basic moves in your repertoire cost nothing to play and in turn reward you with cogs once placed on the field. These cogs act as a currency that you spend to play more powerful cards–ones that inflict greater damage, target multiple enemies, or buff your party with helpful attributes–making you consider when to hold back and when to go all in.
The process of constructing a deck that works cohesively is as engaging as combat itself. You can combine multiple character-specific cards in powerful ways; for example, simply playing all three of one character's cards in a turn will play a bonus fourth move automatically, which itself is governed by the weapon you choose to equip on the character in question. Some cards will perform better when used as a follow-up to a specific character's card, boosting damage or adding a bonus effect. Your effectiveness in combat then is not just about the decks you construct, but all the ways in which you use the hands dealt to you efficiently. All these options can initially feel overwhelming, but the restriction to just eight cards per character condenses your options down to a level that balances its complexity without sacrificing its potential depth.
Combat is accentuated by delicately detailed character models that do a great job of retaining the signature SteamWorld look while also slickly adapting to the new high-fantasy setting. The vibrant coloring on each main character is also aptly used to inform you of what type of abilities they bring to the table. The red-hot knight's armor of Armilly alludes to her ferocious fire-based attacks, while the yellow and rose-petal adorned gown of a mysterious samurai flows with each of his fast-striking electrical attacks. Being able to tell this information at a glance is helpful, and on top of that, each design looks great.
Stylistic and impressively detailed effects also help each combat encounter feel intense, despite having a turn-based rhythm. Blistering fireballs explode in a blaze of red and orange glory on impact, and electrifying lightning attacks bounce furiously between foes while engulfing them in static. Some moves have repeated effects, layering damage numbers and sprites atop one another furiously until the attack has ended. These often resulted in the frame rate dropping to a complete crawl at times, however, and it was most prominent when the Switch was running in docked mode. It's infrequent enough to not hinder gameplay, but it is an eyesore when it does crop up.