Ghost Recon Breakpoint gameplay preview (Pic: Ubisoft)

The team at Ubisoft Paris are going all-in on Ghost Recon Breakpoint. The latest game in this beloved Tom Clancy franchise has some intriguing new ideas, packed into a gorgeous open world shooter thats as tactical as it is remorseless.

Breakpoint is essentially an evolution of 2017s Wildlands. It offers a completely new setting, a more personal story, and a deeper web of game systems to immerse yourself in. While Breakpoint isnt as complex as military sims like ARMA or Post Scriptum, there are more layers to it than your typical third person shooter.

You and your fellow Ghosts will be venturing throughout the island region of Auroa, completing missions, blowing up drones, and taking down the Wolves – a rogue faction who will stop at nothing when hunting you down.

Theres definitely a larger focus on story in Breakpoint, moulding characters into more than just quest givers and the occasional enemy boss. Cole D. Walker, the games main antagonist, is a fallen Ghost commander turned villain. Needless to say, he has history with Nomad and Delta Force, his Wolves biting harder than the cartel grunts you fought in Wildlands.

Youll be treated to flashbacks that help flesh out his backstory, explaining why hes got an axe to grind with the Ghosts. Having actor Jon Bernthal lend his likeness to Walker is a welcome boon too.

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Most of your operations will start at a bivouac, a pop-up basecamp that allows you to plan ahead, changing your class and weapons while also crafting items such as bandages using the resources you gather while out in the field. Theres also an option there to change the time of day which has an obvious impact on visibility though this is just another way you can tailor how the game is played.

Much like Wildlands, you have the choice between riding solo (with AI squaddies) or as part of a four person team. The latter is how Breakpoint was clearly meant to be experienced, with players pinging waypoints, exchanging intel, and carefully coordinating kills.

Thankfully, during our demo with the game, an Ubisoft developer took point as team leader. We were tasked with extracting a hostage from one of Auroas high tech facilities, taking a knee at the compound perimeter to go over our options.

With one sniper taking a vantage point, we assigned a backup marksman to remain on overwatch while the other two attempted to cut a whole in the fence and sneak in. Deploying drones beforehand we were able to scope out the entire areas, pinging every guard so there would be no unpleasant surprises awaiting us. Very tactical stuff.

Breakpoint excels in giving you the tools to create a thorough plan of attack though they can easily come undone thanks to a misplaced shot or moment of stupidity. Enemies are easy to alert and once spotted youre only option is to engage them in a direct firefight. In that respect, its exactly like Wildlands.

(Pic: Ubisoft)

This latest Ghost Recon is unforgiving to say the least and while that may be a turn off for some, its precisely what hardcore fans want from the series. Fans who have a fireteam on standby to buddy up with. When played at that kind of high-tier level, Breakpoint can be extremely rewarding though the more casual crowd may strugRead More – Source

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