Sekiro: Shadows Die Twice is really, really special. Near the end now and this is verily one of the best games Ive ever played in my 30 years as a gamer. The equal to Dark Soul I and Bloodborne in the hierarchy of Soulsbornes in my estimations (Ive yet to play Demons Souls however).
Rather amusingly, Sekiro surely must effortlessly be the best game Activision have ever been associated with as well. Certainly, the finest since Call Of Duty: Modern Warfare.
Much to its credit, the game transcends the Soulsborne affinity, and evokes echoes of Tenchu, Otogi, Ninja Gaiden, Metal Gear Rising: Revengeance, Onimusha, and even Bushido Blade. The unique deflection and parrying mechanics are an art form in and of itself.
More importantly, it has a plethora of novel ideas to truly call its own. Its also a an outstanding artistic achievement with some of the most evocative, intricately designed environments, and finely tuned game play mechanics Ive ever experienced.
Sekiros combat systems is a complex, visceral beast, a technical and rapier-like triumph. The frenetic cadence and pinpoint precision on display here is stupendous. Miyazaki Hidetakis prodigiously talented team at FromSoftware are currently in my top five active game developers.
What a stellar year 2019 has been so far for video games. Sekiro and Resident Evil 2 remake are tied as fronRead More – Source