Sable release date window confirmed: PC and console indie hit will launch in 2020 (Pic: SHEDWORKS)

Gorgeous indie hit Sable has announced it is targetting a 2020 release date.

The game – which has captured the imaginations of gamers all over the world since its first trailer debuted its unique art style a few years back – is at the top of many consumers' 'can't wait to play' lists, and this new update suggests we're not going to have too much longer to wait before we can get our eager little hands on it.

"When we started developing Sable in 2017, it was just Daniel and myself working in the shed," notes a press release from Gregorios Kythreotis at Sable developer Shedworks.

"We had no support beyond my parents letting us use their shed, nor any idea where this project would lead us. All we knew was Sable was the kind of experience we dreamt for years of making. We started sharing the game very early on and the incredible reception we got meant that we very quickly got the backing of Raw Fury, and eventually Microsoft."

Some of the reception has included amazing features on the project by VICE, Kotaku UK, Eurogamer, EDGE, GamesTM and more. "It's been unbelievable and a dream come true," continues Kythreotis.


"We've now been working on the game full time since October 2017. We initially thought the game would take us around 2 years to develop. It was an extremely rough estimate and for us to fully realise the game we want to make, we now think we need a bit more time.

"It was always going to be tight getting the game out in 2019 so now we've made the decision to take more time with the game and aim for release in 2020.

"We are so grateful to have the support from our partners and team to make sure the game we release will be the best it can be. We've also significantly expanded the team from the beginning of the project.

Y"ou may already be aware that Michelle Zauner (Japanese Breakfast) is composing an incredible soundtrack, Meg Jayanth (80 Days, Horizon Zero Dawn and Sunless Sea) is crafting inventive narrative design, Martin Kvale is generating delightful sound design and Micah Holland has been rigorously animating the project.


"Since we announced the game title at last years E3 we've also hired <aRead More – Source

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