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Fallout 76 - Bethesda embrace multiplayer

Fallout 76 – maybe itll work better now

Bethesdas first major patch for Fallout 76 is once again bigger than the original game, but what will it actually fix?

It seems fair to say that Fallout 76 has not had the smoothest of launches, since it was released last Wednesday.

Although the game itself has suffered relatively little downtime its been riddled with performance issues, bugs and glitches, and the overwhelming sense that its not really very good.

It is difficult to tell though, because everything seems so broken and unfinished, but hopefully this new patch will help to fix that.

The patch is over 47GB in size, only slightly less than the day one 51GB patch and once again larger than the original game download of just 45GB.

This update will be large compared to what we expect for patches going forward, claims Bethesda. Regular updates will always vary in size, but future updates should be much smaller in comparison.

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What those future updates will bring is also a bit of a mystery but one of the priorities is to increase the size of your stash crate.

For now though, here are the patch notes. Lets just hope they actually make a difference…

PATCH VERSION:

  • Xbox: 1.0.1.8
  • PS4: 1.0.1.9
  • PC: 1.0.1.14

GENERAL

  • Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.
  • Xbox: Fixed an issue that could lead to instability on certain menus.

BUG FIXES

ART AND GRAPHICS

  • Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
  • Camera: The game camera now pans more smoothly when the player enters furniture.
  • Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.

ENEMIES

  • General: Fixed an issue in which some enemies could chase the player farther than intended.
  • Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.

C.A.M.P., WORKSHOPS, AND CRAFTING

  • Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.
  • Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor.
  • Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.

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QUESTS

  • Bureau of Tourism: The Pricketts Fort Token Dispenser can now be repaired, and players can no longer walk through it.

PVP

  • Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.
  • Respawn: Choosing the “Respawn” option after dying during PVP combat will now correctly clear any active hostile status toward other players.
  • Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player.
  • Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.

USER INTERFACE

  • Languages: Korean fonts will now be displayed correctly in game menus.
  • Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers.
  • Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey.
  • Social: Fixed an issue that could cause players to disappear from each others social menus if two players each sent a friend invite to one another.
  • Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.

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