Blazing Chrome (NS) - the Contra game that never was

Blazing Chrome (NS) – the Contra game that never was

One of the best retro-inspired indie games of the year is a loving tribute to Contra III, and almost better than the real thing.

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Not that were complaining, but we have no idea why Contra (aka Gryzor, aka Probotector) has been in the news so much lately. Theres been the Contra Anniversary Collection, all the associated interest in Konamis 50th birthday and the PC Engine Mini, plus the unexpected annoucement of a new entry called Contra: Rogue Corps. You might say thats still not much, but we honestly cant remember the last time the series was even mentioned before that, let alone by Konami themselves.

The jury remains out on whether Rogue Corps is going to live up to the series legacy, but its certainly not going for the low-hanging fruit. A straight remake of the original, or at least a 2D title in the same style, would have been the most obvious route for a comeback, but to Konamis credit thats not what they went for. But if youd rather they had done that then theres good news: Blazing Chrome is exactly what youre after.

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Blazing Chrome looks exactly like some long-lost Mega Drive or SNES game, heavily influenced by Contra III (aka Super Probotector) but not to the point where it seems like a slavish copy. Rather than acting like a vapid cover band Brazilian developer JoyMasher has crafted what is essentially an unofficial sequel, although you dont need to have ever played a Contra game to appreciate it.

While Contra III was actually released in 1992, both it and Blazing Chrome feel so 80s you can almost hear the hard rock soundtrack just from looking at a screenshot. There is, as youd expect, no sensible story to explain anything thats going on, but theres a clear influence from the original Terminator in the opening, which vaguely hints at some sort of robot takeover – although one of the two playable characters is a reformed android with a punk haircut, so we guess they didnt all go bad.

If youre not familiar with Contra then all you really need to know is that it is the quintessential run n gun game of the 8 and 16-bit eras and the one franchise to which all similar games are compared. As such, Blazing Chromes controls are purposefully simplistic, with a dodge roll and the ability to aim manually when standing still the only real complications.

Each level is teaming with power-ups, including helpful robot drones and ammo upgrades, but the most important items are the extra guns. These range from a grenade launcher to a laser that you can move around like the whips from Castlevania, and you can hold up to four at a time – switching between them as you want. Although the absolute best weapon is the robot suit with a built-in minigun, that is every bit as fun as it sounds.

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The fact that Blazing Chrome is a mechanically sound 2D shooter is only the half the story though, the reason its so much fun is also down to how cheesy and over-the-top it is. Enemies dont die with a cough and splutter but in a shower of pixelated shrapnel and explosions. All the guns are outrageously destructive and the game is filled with unexpected set pieces, from a friendly gunship suddenly appearing, where you can hang on to its skids, to a Battletoads style racing section on futuristic hoverbikes.

Blazing Chrome (NS) - the hoverbike sections are not easy

Blazing Chrome (NS) – the hoverbike sections are not easy

Blazing Chrome recreates Contras disregard for logic and reason perfectly, as you tackle an endless stream of mini-boss and boss characters, never sure of whats coming next – except that whatever it is it probably wants to bite your face off. The graphics and character designs are excellent and the controls responsive and reliable… with one exception. Just like Contra III theres a lot of climbing around on metal railings and sometimes its all too easy to jump off them when you didnt mean to, which is especially frustrating in one of the harder boss battles.

The games final trick is a two-player co-op mode – an important factor in the appeal of the original Contras. Both characters handle identically, which seems a little like a missed opportunity, but the controls are simple enough that you can both play on a Joy-Con each, which means that, as with most retro indie games, this is probably best played on a Switch.

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