Black Future '88 is the perfect 'just one more go' game – a phenomenal fit for the Switch (Pic: GSI)
The year is 1988 – but not really. Thats just what all the clocks said when the nuclear bombs fell. Time has passed since then, but no-ones really sure how much. Society has crumbled, and whats left of humanity is ruled by these corrupt architects.
Youre targeting one of these power-mad zealots, Duncan, who sits atop a tower, watching the chaos of this ruined world play out below him.
Armed with whatever weapons you can loot from the half-human, half-robot guards that stand in your way (and a light-edged katana!), your task is to climb this tower and take down Duncan.
But theres a catch: this thumping, fast-paced, hardcore action comes at a cost – its all so intense, so frantically motivating, that if you slow down your heart explodes. Talk about pressure, eh?
Most roguelikes can get a bit tedious towards the middle or late-game, thanks to the procedurally generated nature of the beast. There can be some bloat around the middle, some levels that get tricky just for the sake of being tricky.
One dungeon could lead to multiple consecutive rooms, throwing deja vu waves of enemies at you until you perish and start it all again. The very foundation of Black Future '88's design offsets that… by giving you 18 minutes to finish the game.
As such, the focus is on playing the game like a rushdown: get through it, be vicious, be quick. Deflect, parry, dodge, slice your way through whatever stands in your way. It makes you clutch your Switch in your hands, eyes glued to the screen with concrete. It makes you forget to breathe as you get through the second 'level' with only five minutes left.
Will you make it this time? Will you ascend higher? Or will you have to try again in the next 20 minutes you have free?
It's 'just one more go'-ism in its most concentrated form and – to use the hackneyed saying just one more time – is a perfect fit for the Switch.
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