Cyberpunk 2077: Fresh gameplay details have emerged ahead of E3 2019 release date reveal? (Pic: CD Projekt Red)
Cyberpunk 2077 just keeps on keeping on. Which is to say that CD Projekt Red are basically the gift that keeps on giving at this point.
Though, and this makes a nice change, this time the news comes from an interview rather than a tweet.
We are truly in the future now and we like it. Sometimes just having a concrete quote from a developer is enough to get the imagination racing, this is definitely one of those times.
While everyone knows that Cyberpunk 2077 is an RPG (role-playing game) we dont really know exactly what that means.
RPG is a term that is thrown around a fair bit, but the specifics are often muddled or pretty much whatever the developer wants them to be.
It makes things especially tricky for those who like nice clean-cut definitions for much of the jargon and short-hand we use in the industry – sometimes the term fits well enough, but often the specifics are so variable it is hard to see the point.
In an interview with GameStar, the CDProjektRed have said that there will be no game over screens in sight, at least, not when you fail a mission.
This might not seem like a huge thing, but it actually says a titanic amount about just how the game plans on treating us all.
Essentially, what this means is that if you fail a mission the story will go on nevertheless, your failures and successes will no doubt come back to help or hinder you.
Depending on the kind of save states the game uses this could mean that every mission could be essential, and the pressure would be omnipresent.
Imagine if you fail in a mission halfway through the game and suddenly the bad guy you were hunting knows they are being hunted.
How will that impact future missions, what kind of results will a failure have?
It is a shame we only ever get these little tidbits because lord knows we are all ravenous for information on it.
Mistakes will come back to haunt you (Pic: Daily Star)
This will no doubt be the main component of the multiple endings that the game has. Will this just be something granular like theRead More – Source[contf] [contfnew]